Bug fixes & update (v2.0.0)

This commit is contained in:
Zerio
2020-11-15 18:51:29 +01:00
committed by GitHub
parent 141401e6ca
commit a628747ede

View File

@@ -1,33 +1,19 @@
const emotes = require ("../config/emojis.json"); const emotes = require("../config/emojis.json");
const Discord = require("discord.js")
exports.run = async (client, message, args) => { exports.run = async (client, message) => {
//If the member is not in a voice channel if (!message.member.voice.channel) return message.channel.send(`You're not in a voice channel ${emotes.error}`);
if(!message.member.voice.channel) return message.channel.send(`You're not in a voice channel ${emotes.error}`);
//If there's no music if (!client.player.getQueue(message)) return message.channel.send(`No music playing on this server ${emotes.error}`);
if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`No music playing on this server ${emotes.error}`);
//Repeat mode const repeatMode = client.player.getQueue(message).repeatMode;
const repeatMode = client.player.getQueue(message.guild.id).repeatMode;
//If the mode is enabled if (repeatMode) {
if(repeatMode) { client.player.setRepeatMode(message, false);
return message.channel.send(`Repeat mode **disabled** ${emotes.success}`);
client.player.setRepeatMode(message.guild.id, false);
//Message
return message.channel.send(`Repeat mode disabled ${emotes.success}`);
//If the mode is disabled
} else { } else {
client.player.setRepeatMode(message, true);
return message.channel.send(`Repeat mode **enabled** ${emotes.success}`);
};
client.player.setRepeatMode(message.guild.id, true); };
//Message
return message.channel.send(`Repeat mode enabled ${emotes.success}`);
}
}