diff --git a/commands/loop.js b/commands/loop.js index 2336c44..b01bf0e 100644 --- a/commands/loop.js +++ b/commands/loop.js @@ -1,33 +1,19 @@ -const emotes = require ("../config/emojis.json"); -const Discord = require("discord.js") +const emotes = require("../config/emojis.json"); -exports.run = async (client, message, args) => { +exports.run = async (client, message) => { - //If the member is not in a voice channel - if(!message.member.voice.channel) return message.channel.send(`You're not in a voice channel ${emotes.error}`); + if (!message.member.voice.channel) return message.channel.send(`You're not in a voice channel ${emotes.error}`); - //If there's no music - if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`No music playing on this server ${emotes.error}`); + if (!client.player.getQueue(message)) return message.channel.send(`No music playing on this server ${emotes.error}`); - //Repeat mode - const repeatMode = client.player.getQueue(message.guild.id).repeatMode; + const repeatMode = client.player.getQueue(message).repeatMode; - //If the mode is enabled - if(repeatMode) { - - client.player.setRepeatMode(message.guild.id, false); - - //Message - return message.channel.send(`Repeat mode disabled ${emotes.success}`); - - //If the mode is disabled + if (repeatMode) { + client.player.setRepeatMode(message, false); + return message.channel.send(`Repeat mode **disabled** ${emotes.success}`); } else { + client.player.setRepeatMode(message, true); + return message.channel.send(`Repeat mode **enabled** ${emotes.success}`); + }; - client.player.setRepeatMode(message.guild.id, true); - - //Message - return message.channel.send(`Repeat mode enabled ${emotes.success}`); - - } - -} +};