✨ Bug fixes & update (v2.0.0)
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@@ -1,33 +1,19 @@
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const emotes = require ("../config/emojis.json");
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const Discord = require("discord.js")
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const emotes = require("../config/emojis.json");
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exports.run = async (client, message, args) => {
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exports.run = async (client, message) => {
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//If the member is not in a voice channel
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if(!message.member.voice.channel) return message.channel.send(`You're not in a voice channel ${emotes.error}`);
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if (!message.member.voice.channel) return message.channel.send(`You're not in a voice channel ${emotes.error}`);
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//If there's no music
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if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`No music playing on this server ${emotes.error}`);
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if (!client.player.getQueue(message)) return message.channel.send(`No music playing on this server ${emotes.error}`);
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//Repeat mode
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const repeatMode = client.player.getQueue(message.guild.id).repeatMode;
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const repeatMode = client.player.getQueue(message).repeatMode;
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//If the mode is enabled
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if(repeatMode) {
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client.player.setRepeatMode(message.guild.id, false);
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//Message
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return message.channel.send(`Repeat mode disabled ${emotes.success}`);
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//If the mode is disabled
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if (repeatMode) {
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client.player.setRepeatMode(message, false);
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return message.channel.send(`Repeat mode **disabled** ${emotes.success}`);
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} else {
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client.player.setRepeatMode(message, true);
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return message.channel.send(`Repeat mode **enabled** ${emotes.success}`);
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};
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client.player.setRepeatMode(message.guild.id, true);
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//Message
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return message.channel.send(`Repeat mode enabled ${emotes.success}`);
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}
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}
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};
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