📝 Correction
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@@ -2,6 +2,6 @@ module.exports = async (client) => {
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console.log(`Ready on ${client.guilds.cache.size} servers, for a total of ${client.users.cache.size} users`);
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client.user.setActivity(client.config.game)
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client.user.setActivity(client.config.game);
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};
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