📝 Modifications handler / code

This commit is contained in:
Zerio
2020-06-24 14:57:40 +02:00
committed by GitHub
parent 86c9618d02
commit 2670a61c3d

View File

@@ -1,37 +1,40 @@
const emotes = require ("../config/emojis.json");
const Discord = require("discord.js")
module.exports.run = async (client, message, args) => {
exports.run = async (client, message, args) => {
if(!message.member.voice.channel) return message.channel.send(`**You're not in a voice channel ${emotes.error}**`);
//If the member is not in a voice channel
if(!message.member.voice.channel) return message.channel.send(`You're not in a voice channel ${emotes.error}`);
if (!args[0]) return message.channel.send(`**Please enter a music ${emotes.error}**`);
//If no music is provided
if (!args[0]) return message.channel.send(`Please enter a music ${emotes.error}`);
const aTrackIsAlreadyPlaying = client.player.isPlaying(message.guild.id);
// If there's already a track playing
if(aTrackIsAlreadyPlaying){
// Add the track to the queue
const track = await client.player.addToQueue(message.guild.id, args.join(" "));
message.channel.send(`**Track ${track.name} added to queue ${emotes.music}**`);
} else {
// Else, play the track
const track = await client.player.play(message.member.voice.channel, args.join(" "));
message.channel.send(`**Currently playing ${track.name} ${emotes.music}**`);
const queue = client.player.getQueue(message.guild.id)
.on('end', () => {
message.channel.send('There is no more music in the queue!');
})
.on('trackChanged', (oldTrack, newTrack) => {
message.channel.send(`Now playing ${newTrack.name}...`);
})
.on('channelEmpty', () => {
message.channel.send('Stop playing, there is no more member in the voice channel...');
});
// If there's already a track playing
if(aTrackIsAlreadyPlaying){
// Add the track to the queue
const track = await client.player.addToQueue(message.guild.id, args.join(" "));
message.channel.send(`Track ${track.name} added to queue ${emotes.music}`);
} else {
// Else, play the song
const song = await client.player.play(message.member.voice.channel, args.join(" "));
message.channel.send(`Currently playing ${song.name} ${emotes.music}`);
const queue = client.player.getQueue(message.guild.id)
//Events
.on('end', () => {
message.channel.send(`There is no more music in the queue ${emotes.error}`);
})
.on('trackChanged', (oldTrack, newTrack) => {
message.channel.send(`Now playing ${newTrack.name} ... ${emotes.music}`);
})
.on('channelEmpty', () => {
message.channel.send(`Stop playing, there is no more member in the voice channel ${emotes.error}`);
});
}
}
};
module.exports.config = {
name: "play",
aliases: []
};