diff --git a/commands/play.js b/commands/play.js index f7bcc00..b70894d 100644 --- a/commands/play.js +++ b/commands/play.js @@ -1,37 +1,40 @@ const emotes = require ("../config/emojis.json"); +const Discord = require("discord.js") -module.exports.run = async (client, message, args) => { +exports.run = async (client, message, args) => { - if(!message.member.voice.channel) return message.channel.send(`**You're not in a voice channel ${emotes.error}**`); + //If the member is not in a voice channel + if(!message.member.voice.channel) return message.channel.send(`You're not in a voice channel ${emotes.error}`); + + //If no music is provided + if (!args[0]) return message.channel.send(`Please enter a music ${emotes.error}`); - if (!args[0]) return message.channel.send(`**Please enter a music ${emotes.error}**`); - const aTrackIsAlreadyPlaying = client.player.isPlaying(message.guild.id); - // If there's already a track playing - if(aTrackIsAlreadyPlaying){ - // Add the track to the queue - const track = await client.player.addToQueue(message.guild.id, args.join(" ")); - message.channel.send(`**Track ${track.name} added to queue ${emotes.music}**`); - } else { - // Else, play the track - const track = await client.player.play(message.member.voice.channel, args.join(" ")); - message.channel.send(`**Currently playing ${track.name} ${emotes.music}**`); - const queue = client.player.getQueue(message.guild.id) - .on('end', () => { - message.channel.send('There is no more music in the queue!'); - }) - .on('trackChanged', (oldTrack, newTrack) => { - message.channel.send(`Now playing ${newTrack.name}...`); - }) - .on('channelEmpty', () => { - message.channel.send('Stop playing, there is no more member in the voice channel...'); - }); - } -}; + // If there's already a track playing + if(aTrackIsAlreadyPlaying){ - -module.exports.config = { - name: "play", - aliases: [] -}; \ No newline at end of file + // Add the track to the queue + const track = await client.player.addToQueue(message.guild.id, args.join(" ")); + message.channel.send(`Track ${track.name} added to queue ${emotes.music}`); + + } else { + + // Else, play the song + const song = await client.player.play(message.member.voice.channel, args.join(" ")); + message.channel.send(`Currently playing ${song.name} ${emotes.music}`); + + const queue = client.player.getQueue(message.guild.id) + + //Events + .on('end', () => { + message.channel.send(`There is no more music in the queue ${emotes.error}`); + }) + .on('trackChanged', (oldTrack, newTrack) => { + message.channel.send(`Now playing ${newTrack.name} ... ${emotes.music}`); + }) + .on('channelEmpty', () => { + message.channel.send(`Stop playing, there is no more member in the voice channel ${emotes.error}`); + }); + } + }