41 lines
1.9 KiB
JavaScript
41 lines
1.9 KiB
JavaScript
const emotes = require ("../config/emojis.json");
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const filters = require("../config/filters.json");
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const Discord = require("discord.js")
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module.exports.run = async (client, message, args) => {
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if(!message.member.voice.channel) return message.channel.send(`**You're not in a voice channel ${emotes.error}**`);
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if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`**No music playing on this server ${emotes.error}**`);
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const filter = args[0];
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if(!filter) return message.channel.send(`**Please specify a valid filter to enable or disable ${emotes.error}**`);
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const filterToUpdate = Object.values(filters).find((f) => f.toLowerCase() === filter.toLowerCase());
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if(!filterToUpdate) return message.channel.send(`**This filter doesn't exist ${emotes.error}**`);
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const filterRealName = Object.keys(filters).find((f) => filters[f] === filterToUpdate);
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const queueFilters = client.player.getQueue(message.guild.id).filters
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const filtersUpdated = {};
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filtersUpdated[filterRealName] = queueFilters[filterRealName] ? false : true;
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client.player.setFilters(message.guild.id, filtersUpdated);
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if(filtersUpdated[filterRealName]){
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const pleaseWait = new Discord.MessageEmbed()
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.setDescription("I'm adding the filter to the music, please wait... Note : the longer the music is, the longer the wait will be :musical_note:")
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.setColor("BLUE");
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message.channel.send(pleaseWait);
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} else {
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const pleaseWait = new Discord.MessageEmbed()
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.setDescription(`I'm disabling the filter on the music, please wait... Note : the longer the music is playing, the longer the wait will be... :musical_note:`)
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.setColor("BLUE");
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message.channel.send(pleaseWait);
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}
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}
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module.exports.config = {
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name: "filter",
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aliases: []
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}; |