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legacy-musicbot/commands/filter.js
2020-06-24 11:00:38 +02:00

41 lines
1.9 KiB
JavaScript

const emotes = require ("../config/emojis.json");
const filters = require("../config/filters.json");
const Discord = require("discord.js")
module.exports.run = async (client, message, args) => {
if(!message.member.voice.channel) return message.channel.send(`**You're not in a voice channel ${emotes.error}**`);
if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`**No music playing on this server ${emotes.error}**`);
const filter = args[0];
if(!filter) return message.channel.send(`**Please specify a valid filter to enable or disable ${emotes.error}**`);
const filterToUpdate = Object.values(filters).find((f) => f.toLowerCase() === filter.toLowerCase());
if(!filterToUpdate) return message.channel.send(`**This filter doesn't exist ${emotes.error}**`);
const filterRealName = Object.keys(filters).find((f) => filters[f] === filterToUpdate);
const queueFilters = client.player.getQueue(message.guild.id).filters
const filtersUpdated = {};
filtersUpdated[filterRealName] = queueFilters[filterRealName] ? false : true;
client.player.setFilters(message.guild.id, filtersUpdated);
if(filtersUpdated[filterRealName]){
const pleaseWait = new Discord.MessageEmbed()
.setDescription("I'm adding the filter to the music, please wait... Note : the longer the music is, the longer the wait will be :musical_note:")
.setColor("BLUE");
message.channel.send(pleaseWait);
} else {
const pleaseWait = new Discord.MessageEmbed()
.setDescription(`I'm disabling the filter on the music, please wait... Note : the longer the music is playing, the longer the wait will be... :musical_note:`)
.setColor("BLUE");
message.channel.send(pleaseWait);
}
}
module.exports.config = {
name: "filter",
aliases: []
};