const emotes = require ("../config/emojis.json"); const filters = require("../config/filters.json"); const Discord = require("discord.js") module.exports.run = async (client, message, args) => { if(!message.member.voice.channel) return message.channel.send(`**You're not in a voice channel ${emotes.error}**`); if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`**No music playing on this server ${emotes.error}**`); const filter = args[0]; if(!filter) return message.channel.send(`**Please specify a valid filter to enable or disable ${emotes.error}**`); const filterToUpdate = Object.values(filters).find((f) => f.toLowerCase() === filter.toLowerCase()); if(!filterToUpdate) return message.channel.send(`**This filter doesn't exist ${emotes.error}**`); const filterRealName = Object.keys(filters).find((f) => filters[f] === filterToUpdate); const queueFilters = client.player.getQueue(message.guild.id).filters const filtersUpdated = {}; filtersUpdated[filterRealName] = queueFilters[filterRealName] ? false : true; client.player.setFilters(message.guild.id, filtersUpdated); if(filtersUpdated[filterRealName]){ const pleaseWait = new Discord.MessageEmbed() .setDescription("I'm adding the filter to the music, please wait... Note : the longer the music is, the longer the wait will be :musical_note:") .setColor("BLUE"); message.channel.send(pleaseWait); } else { const pleaseWait = new Discord.MessageEmbed() .setDescription(`I'm disabling the filter on the music, please wait... Note : the longer the music is playing, the longer the wait will be... :musical_note:`) .setColor("BLUE"); message.channel.send(pleaseWait); } } module.exports.config = { name: "filter", aliases: [] };