const emotes = require("../config/emojis.json"); const filters = require("../config/filters.json"); exports.run = async (client, message, args) => { if (!message.member.voice.channel) return message.channel.send(`You're not in a voice channel ${emotes.error}`); if (!client.player.getQueue(message)) return message.channel.send(`No songs currently playing ${emotes.error}`); const filter = args[0]; if (!filter) return message.channel.send(`Please specify a valid filter to enable or disable ${emotes.error}`); const filterToUpdate = Object.values(filters).find((f) => f.toLowerCase() === filter.toLowerCase()); if (!filterToUpdate) return message.channel.send(`This filter doesn't exist ${emotes.error}`); const filterRealName = Object.keys(filters).find((f) => filters[f] === filterToUpdate); const queueFilters = client.player.getQueue(message).filters const filtersUpdated = {}; filtersUpdated[filterRealName] = queueFilters[filterRealName] ? false : true; client.player.setFilters(message, filtersUpdated); if (filtersUpdated[filterRealName]) message.channel.send(`I'm **adding** the filter to the music, please wait... Note : the longer the music is, the longer this will take ${emotes.music}`); else message.channel.send(`I'm **disabling** the filter on the music, please wait... Note : the longer the music is playing, the longer this will take ${emotes.music}`); };