module.exports = { name: 'filter', aliases: [], category: 'Music', utilisation: '{prefix}filter [filter name]', execute(client, message, args) { if (!message.member.voice.channel) return message.channel.send(`${client.emotes.error} - You're not in a voice channel !`); if (message.guild.me.voice.channel && message.member.voice.channel.id !== message.guild.me.voice.channel.id) return message.channel.send(`${client.emotes.error} - You are not in the same voice channel !`); if (!client.player.getQueue(message)) return message.channel.send(`${client.emotes.error} - No music currently playing !`); if (!args[0]) return message.channel.send(`${client.emotes.error} - Please specify a valid filter to enable or disable !`); const filterToUpdate = client.filters.find((x) => x.toLowerCase() === args[0].toLowerCase()); if (!filterToUpdate) return message.channel.send(`${client.emotes.error} - This filter doesn't exist, try for example (8D, vibrato, pulsator...) !`); const filtersUpdated = {}; filtersUpdated[filterToUpdate] = client.player.getQueue(message).filters[filterToUpdate] ? false : true; client.player.setFilters(message, filtersUpdated); if (filtersUpdated[filterToUpdate]) message.channel.send(`${client.emotes.music} - I'm **adding** the filter to the music, please wait... Note : the longer the music is, the longer this will take.`); else message.channel.send(`${client.emotes.music} - I'm **disabling** the filter on the music, please wait... Note : the longer the music is playing, the longer this will take.`); }, };