const emotes = require ("../config/emojis.json"); const filters = require("../config/filters.json"); const Discord = require("discord.js") exports.run = async (client, message, args) => { //If the member is not in a voice channel if(!message.member.voice.channel) return message.channel.send(`You're not in a voice channel ${emotes.error}`); //If there's no music if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`No music playing on this server ${emotes.error}`); //Filter const filter = args[0]; if(!filter) return message.channel.send(`Please specify a valid filter to enable or disable ${emotes.error}`); const filterToUpdate = Object.values(filters).find((f) => f.toLowerCase() === filter.toLowerCase()); //If he can't find the filter if(!filterToUpdate) return message.channel.send(`This filter doesn't exist ${emotes.error}`); const filterRealName = Object.keys(filters).find((f) => filters[f] === filterToUpdate); const queueFilters = client.player.getQueue(message.guild.id).filters const filtersUpdated = {}; filtersUpdated[filterRealName] = queueFilters[filterRealName] ? false : true; client.player.setFilters(message.guild.id, filtersUpdated); if(filtersUpdated[filterRealName]) { //The bot adds the filter on the music message.channel.send(`I'm adding the filter to the music, please wait... Note : the longer the music is, the longer the wait will be ${emotes.music}`); } else { //The bot removes the filter from the music message.channel.send(`I'm disabling the filter on the music, please wait... Note : the longer the music is playing, the longer the wait will be ${emotes.music}`); } }