const emotes = require ("../config/emojis.json"); const Discord = require("discord.js") exports.run = async (client, message, args) => { //If the member is not in a voice channel if(!message.member.voice.channel) return message.channel.send(`You're not in a voice channel ${emotes.error}`); //If no music is provided if (!args[0]) return message.channel.send(`Please enter a music ${emotes.error}`); const aTrackIsAlreadyPlaying = client.player.isPlaying(message.guild.id); // If there's already a track playing if(aTrackIsAlreadyPlaying){ // Add the track to the queue const track = await client.player.addToQueue(message.guild.id, args.join(" ")); message.channel.send(`Track ${track.name} added to queue ${emotes.music}`); } else { // Else, play the song const song = await client.player.play(message.member.voice.channel, args.join(" ")); message.channel.send(`Currently playing ${song.name} ${emotes.music}`); const queue = client.player.getQueue(message.guild.id) //Events .on('end', () => { message.channel.send(`There is no more music in the queue ${emotes.error}`); }) .on('trackChanged', (oldTrack, newTrack) => { message.channel.send(`Now playing ${newTrack.name} ... ${emotes.music}`); }) .on('channelEmpty', () => { message.channel.send(`Stop playing, there is no more member in the voice channel ${emotes.error}`); }); } }