const emotes = require ("../config/emojis.json"); module.exports.run = async (client, message, args) => { if(!message.member.voice.channel) return message.channel.send(`**You're not in a voice channel ${emotes.error}**`); if (!args[0]) return message.channel.send(`**Please enter a music ${emotes.error}**`); const aTrackIsAlreadyPlaying = client.player.isPlaying(message.guild.id); // If there's already a track playing if(aTrackIsAlreadyPlaying){ // Add the track to the queue const track = await client.player.addToQueue(message.guild.id, args.join(" ")); message.channel.send(`**Track ${track.name} added to queue ${emotes.music}**`); } else { // Else, play the track const track = await client.player.play(message.member.voice.channel, args.join(" ")); message.channel.send(`**Currently playing ${track.name} ${emotes.music}**`); const queue = client.player.getQueue(message.guild.id) .on('end', () => { message.channel.send('There is no more music in the queue!'); }) .on('trackChanged', (oldTrack, newTrack) => { message.channel.send(`Now playing ${newTrack.name}...`); }) .on('channelEmpty', () => { message.channel.send('Stop playing, there is no more member in the voice channel...'); }); } }; module.exports.config = { name: "play", aliases: [] };