Merge pull request #9 from Androz2091/v2
This commit is contained in:
41
commands/filter.js
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41
commands/filter.js
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@@ -0,0 +1,41 @@
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const emotes = require ("../config/emojis.json");
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const filters = require("../config/filters.json");
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const Discord = require("discord.js")
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module.exports.run = async (client, message, args) => {
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if(!message.member.voice.channel) return message.channel.send(`**You're not in a voice channel ${emotes.error}**`);
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if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`**No music playing on this server ${emotes.error}**`);
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const filter = args[0];
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if(!filter) return message.channel.send(`**Please specify a valid filter to enable or disable ${emotes.error}**`);
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const filterToUpdate = Object.values(filters).find((f) => f.toLowerCase() === filter.toLowerCase());
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if(!filterToUpdate) return message.channel.send(`**This filter doesn't exist ${emotes.error}**`);
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const filterRealName = Object.keys(filters).find((f) => filters[f] === filterToUpdate);
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const queueFilters = client.player.getQueue(message.guild.id).filters
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const filtersUpdated = {};
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filtersUpdated[filterRealName] = queueFilters[filterRealName] ? false : true;
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client.player.setFilters(message.guild.id, filtersUpdated);
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if(filtersUpdated[filterRealName]){
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const pleaseWait = new Discord.MessageEmbed()
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.setDescription("I'm adding the filter to the music, please wait... Note : the longer the music is, the longer the wait will be :musical_note:")
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.setColor("BLUE");
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message.channel.send(pleaseWait);
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} else {
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const pleaseWait = new Discord.MessageEmbed()
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.setDescription(`I'm disabling the filter on the music, please wait... Note : the longer the music is playing, the longer the wait will be... :musical_note:`)
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.setColor("BLUE");
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message.channel.send(pleaseWait);
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}
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}
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module.exports.config = {
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name: "filter",
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aliases: []
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};
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@@ -6,9 +6,9 @@ module.exports.run = async (client, message) => {
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if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`**No music playing on this server ${emotes.error}**`);
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const song = await client.player.nowPlaying(message.guild.id);
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const track = await client.player.nowPlaying(message.guild.id);
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message.channel.send(`**Currently playing ${song.name} ${emotes.music}**`);
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message.channel.send(`**Currently playing ${track.name} ${emotes.music}**`);
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};
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@@ -8,9 +8,9 @@ module.exports.run = async (client, message) => {
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if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`**No music playing on this server ${emotes.error}**`);
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const song = await client.player.pause(message.guild.id);
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const track = await client.player.pause(message.guild.id);
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message.channel.send(`**Song ${song.name} paused ${emotes.success}**`);
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message.channel.send(`**Track ${track.name} paused ${emotes.success}**`);
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};
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@@ -6,17 +6,27 @@ module.exports.run = async (client, message, args) => {
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if (!args[0]) return message.channel.send(`**Please enter a music ${emotes.error}**`);
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const aSongIsAlreadyPlaying = client.player.isPlaying(message.guild.id);
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const aTrackIsAlreadyPlaying = client.player.isPlaying(message.guild.id);
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// If there's already a song playing
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if(aSongIsAlreadyPlaying){
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// Add the song to the queue
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const song = await client.player.addToQueue(message.guild.id, args.join(" "));
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message.channel.send(`**Song ${song.name} added to queue ${emotes.music}**`);
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// If there's already a track playing
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if(aTrackIsAlreadyPlaying){
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// Add the track to the queue
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const track = await client.player.addToQueue(message.guild.id, args.join(" "));
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message.channel.send(`**Track ${track.name} added to queue ${emotes.music}**`);
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} else {
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// Else, play the song
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const song = await client.player.play(message.member.voice.channel, args.join(" "));
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message.channel.send(`**Currently playing ${song.name} ${emotes.music}**`);
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// Else, play the track
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const track = await client.player.play(message.member.voice.channel, args.join(" "));
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message.channel.send(`**Currently playing ${track.name} ${emotes.music}**`);
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const queue = client.player.getQueue(message.guild.id)
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.on('end', () => {
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message.channel.send('There is no more music in the queue!');
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})
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.on('trackChanged', (oldTrack, newTrack) => {
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message.channel.send(`Now playing ${newTrack.name}...`);
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})
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.on('channelEmpty', () => {
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message.channel.send('Stop playing, there is no more member in the voice channel...');
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});
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}
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};
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@@ -6,11 +6,14 @@ module.exports.run = async (client, message) => {
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const queue = client.player.getQueue(message.guild.id);
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if(!queue) return message.channel.send(`**No songs currently playing ${emotes.error}**`);
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if(!queue) return message.channel.send(`**No tracks currently playing ${emotes.error}**`);
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message.channel.send(`**Server queue ${emotes.queue}** \n`+(queue.songs.map((song, i) => {
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return `${i === 0 ? 'Current' : `#${i+1}`} - ${song.name} | ${song.author}`
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}).join('\n')));
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message.channel.send(`**Server queue ${emotes.queue}** \nCurrent - ${queue.playing.name} | ${queue.playing.author}\n`+
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(
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queue.tracks.map((track, i) => {
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return `#${i+1} - ${track.name} | ${track.author}`
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}).join('\n')
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));
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};
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@@ -4,11 +4,11 @@ module.exports.run = async (client, message) => {
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if(!message.member.voice.channel) return message.channel.send(`**You're not in a voice channel ${emotes.error}**`);
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const song = await client.player.resume(message.guild.id);
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const track = await client.player.resume(message.guild.id);
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if(!song) return message.channel.send(`**No songs currently playing ${emotes.error}**`);
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if(!track) return message.channel.send(`**No tracks currently playing ${emotes.error}**`);
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message.channel.send(`**Song ${song.name} resumed ${emotes.success}**`);
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message.channel.send(`**Track ${track.name} resumed ${emotes.success}**`);
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};
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@@ -6,9 +6,9 @@ module.exports.run = async (client, message) => {
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if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`**No music playing on this server ${emotes.error}**`);
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const song = await client.player.skip(message.guild.id);
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const track = await client.player.skip(message.guild.id);
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message.channel.send(`**Song ${song.name} skipped ${emotes.success}**`);
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message.channel.send(`**Track ${track.name} skipped ${emotes.success}**`);
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};
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35
commands/w-filters.js
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35
commands/w-filters.js
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@@ -0,0 +1,35 @@
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const emotes = require("../config/emojis.json");
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const filters = require("../config/filters.json");
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const Discord = require("discord.js");
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module.exports.run = async (client, message) => {
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if (!message.member.voice.channel) return message.channel.send(`**You're not in a voice channel ${emotes.error}**`);
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if (!client.player.isPlaying(message.guild.id)) return message.channel.send(`**No music playing on this server ${emotes.error}**`);
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const enabledEmoji = emotes.success;
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const disabledEmoji = emotes.error;
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const filtersStatuses = [ [], [] ];
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Object.keys(filters).forEach((filterName) => {
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const array = filtersStatuses[0].length > filtersStatuses[1].length ? filtersStatuses[1] : filtersStatuses[0];
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array.push(filters[filterName] + " : " + (client.player.getQueue(message.guild.id).filters[filterName] ? enabledEmoji : disabledEmoji));
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});
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const list = new Discord.MessageEmbed()
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.setDescription("Liste de tous les filtres activés ou non.\nPour ajouter un filtre sur une musique `^filter`.")
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.addField("**Filtres**", filtersStatuses[0].join('\n'), true)
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.addField("** **", filtersStatuses[1].join('\n'), true)
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.addField("** **", `Attention, sur la commande \`^filter\`.\nLe nom du filtre doit être en minuscule.`)
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.setColor("ORANGE");
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message.channel.send(list);
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};
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module.exports.config = {
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name: "w-filters",
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aliases: []
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};
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@@ -1,6 +1,6 @@
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{
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"music": ":musical_note:",
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"queue": ":bar_chart:",
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"error": ":tools:",
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"error": ":x:",
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"success": ":white_check_mark:"
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}
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15
config/filters.json
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15
config/filters.json
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@@ -0,0 +1,15 @@
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{
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"bassboost": "Bassboost",
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"8D": "8D",
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"vaporwave": "Vaporwave",
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"nightcore": "Nightcore",
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"phaser": "Phaser",
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"tremolo": "Tremolo",
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"vibrato": "Vibrato",
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"reverse": "Reverse",
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"treble": "Reverse",
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"normalizer": "Normalizer",
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"surrounding": "Surrounding",
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"pulsator": "Pulsator",
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"superequalizer": "Superequalizer"
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}
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@@ -6,7 +6,7 @@
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"author": "ZerioDev",
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"license": "MIT",
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"dependencies": {
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"@discordjs/opus": "^0.1.0",
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"@discordjs/opus": "^0.3.2",
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"discord-player": "^1.4.0",
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"discord.js": "^12.2.0"
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}
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