⚡ Use track everywhere in the code
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@@ -6,9 +6,9 @@ module.exports.run = async (client, message) => {
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if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`**No music playing on this server ${emotes.error}**`);
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if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`**No music playing on this server ${emotes.error}**`);
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const song = await client.player.nowPlaying(message.guild.id);
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const track = await client.player.nowPlaying(message.guild.id);
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message.channel.send(`**Currently playing ${song.name} ${emotes.music}**`);
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message.channel.send(`**Currently playing ${track.name} ${emotes.music}**`);
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};
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};
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@@ -8,9 +8,9 @@ module.exports.run = async (client, message) => {
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if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`**No music playing on this server ${emotes.error}**`);
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if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`**No music playing on this server ${emotes.error}**`);
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const song = await client.player.pause(message.guild.id);
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const track = await client.player.pause(message.guild.id);
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message.channel.send(`**Song ${song.name} paused ${emotes.success}**`);
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message.channel.send(`**Track ${track.name} paused ${emotes.success}**`);
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};
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};
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@@ -6,17 +6,27 @@ module.exports.run = async (client, message, args) => {
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if (!args[0]) return message.channel.send(`**Please enter a music ${emotes.error}**`);
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if (!args[0]) return message.channel.send(`**Please enter a music ${emotes.error}**`);
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const aSongIsAlreadyPlaying = client.player.isPlaying(message.guild.id);
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const aTrackIsAlreadyPlaying = client.player.isPlaying(message.guild.id);
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// If there's already a song playing
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// If there's already a track playing
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if(aSongIsAlreadyPlaying){
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if(aTrackIsAlreadyPlaying){
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// Add the song to the queue
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// Add the track to the queue
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const song = await client.player.addToQueue(message.guild.id, args.join(" "));
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const track = await client.player.addToQueue(message.guild.id, args.join(" "));
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message.channel.send(`**Song ${song.name} added to queue ${emotes.music}**`);
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message.channel.send(`**Track ${track.name} added to queue ${emotes.music}**`);
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} else {
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} else {
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// Else, play the song
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// Else, play the track
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const song = await client.player.play(message.member.voice.channel, args.join(" "));
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const track = await client.player.play(message.member.voice.channel, args.join(" "));
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message.channel.send(`**Currently playing ${song.name} ${emotes.music}**`);
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message.channel.send(`**Currently playing ${track.name} ${emotes.music}**`);
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const queue = client.player.getQueue(message.guild.id)
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.on('end', () => {
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message.channel.send('There is no more music in the queue!');
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})
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.on('trackChanged', (oldTrack, newTrack) => {
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message.channel.send(`Now playing ${newTrack.name}...`);
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})
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.on('channelEmpty', () => {
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message.channel.send('Stop playing, there is no more member in the voice channel...');
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});
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}
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}
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};
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};
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@@ -6,11 +6,14 @@ module.exports.run = async (client, message) => {
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const queue = client.player.getQueue(message.guild.id);
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const queue = client.player.getQueue(message.guild.id);
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if(!queue) return message.channel.send(`**No songs currently playing ${emotes.error}**`);
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if(!queue) return message.channel.send(`**No tracks currently playing ${emotes.error}**`);
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message.channel.send(`**Server queue ${emotes.queue}** \n`+(queue.songs.map((song, i) => {
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message.channel.send(`**Server queue ${emotes.queue}** \nCurrent - ${queue.playing.name} | ${queue.playing.author}\n`+
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return `${i === 0 ? 'Current' : `#${i+1}`} - ${song.name} | ${song.author}`
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(
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}).join('\n')));
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queue.tracks.map((track, i) => {
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return `#${i+1} - ${track.name} | ${track.author}`
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}).join('\n')
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));
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};
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};
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@@ -4,11 +4,11 @@ module.exports.run = async (client, message) => {
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if(!message.member.voice.channel) return message.channel.send(`**You're not in a voice channel ${emotes.error}**`);
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if(!message.member.voice.channel) return message.channel.send(`**You're not in a voice channel ${emotes.error}**`);
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const song = await client.player.resume(message.guild.id);
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const track = await client.player.resume(message.guild.id);
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if(!song) return message.channel.send(`**No songs currently playing ${emotes.error}**`);
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if(!track) return message.channel.send(`**No tracks currently playing ${emotes.error}**`);
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message.channel.send(`**Song ${song.name} resumed ${emotes.success}**`);
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message.channel.send(`**Track ${track.name} resumed ${emotes.success}**`);
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};
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};
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@@ -6,9 +6,9 @@ module.exports.run = async (client, message) => {
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if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`**No music playing on this server ${emotes.error}**`);
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if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`**No music playing on this server ${emotes.error}**`);
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const song = await client.player.skip(message.guild.id);
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const track = await client.player.skip(message.guild.id);
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message.channel.send(`**Song ${song.name} skipped ${emotes.success}**`);
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message.channel.send(`**Track ${track.name} skipped ${emotes.success}**`);
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};
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};
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