⚡ Use track everywhere in the code
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@@ -6,17 +6,27 @@ module.exports.run = async (client, message, args) => {
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if (!args[0]) return message.channel.send(`**Please enter a music ${emotes.error}**`);
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const aSongIsAlreadyPlaying = client.player.isPlaying(message.guild.id);
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const aTrackIsAlreadyPlaying = client.player.isPlaying(message.guild.id);
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// If there's already a song playing
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if(aSongIsAlreadyPlaying){
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// Add the song to the queue
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const song = await client.player.addToQueue(message.guild.id, args.join(" "));
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message.channel.send(`**Song ${song.name} added to queue ${emotes.music}**`);
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// If there's already a track playing
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if(aTrackIsAlreadyPlaying){
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// Add the track to the queue
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const track = await client.player.addToQueue(message.guild.id, args.join(" "));
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message.channel.send(`**Track ${track.name} added to queue ${emotes.music}**`);
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} else {
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// Else, play the song
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const song = await client.player.play(message.member.voice.channel, args.join(" "));
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message.channel.send(`**Currently playing ${song.name} ${emotes.music}**`);
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// Else, play the track
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const track = await client.player.play(message.member.voice.channel, args.join(" "));
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message.channel.send(`**Currently playing ${track.name} ${emotes.music}**`);
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const queue = client.player.getQueue(message.guild.id)
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.on('end', () => {
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message.channel.send('There is no more music in the queue!');
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})
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.on('trackChanged', (oldTrack, newTrack) => {
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message.channel.send(`Now playing ${newTrack.name}...`);
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})
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.on('channelEmpty', () => {
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message.channel.send('Stop playing, there is no more member in the voice channel...');
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});
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}
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};
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