Use track everywhere in the code

This commit is contained in:
Androz2091
2020-06-24 11:00:58 +02:00
parent 838c1d0bdd
commit 3ce8273984
6 changed files with 35 additions and 22 deletions

View File

@@ -6,17 +6,27 @@ module.exports.run = async (client, message, args) => {
if (!args[0]) return message.channel.send(`**Please enter a music ${emotes.error}**`);
const aSongIsAlreadyPlaying = client.player.isPlaying(message.guild.id);
const aTrackIsAlreadyPlaying = client.player.isPlaying(message.guild.id);
// If there's already a song playing
if(aSongIsAlreadyPlaying){
// Add the song to the queue
const song = await client.player.addToQueue(message.guild.id, args.join(" "));
message.channel.send(`**Song ${song.name} added to queue ${emotes.music}**`);
// If there's already a track playing
if(aTrackIsAlreadyPlaying){
// Add the track to the queue
const track = await client.player.addToQueue(message.guild.id, args.join(" "));
message.channel.send(`**Track ${track.name} added to queue ${emotes.music}**`);
} else {
// Else, play the song
const song = await client.player.play(message.member.voice.channel, args.join(" "));
message.channel.send(`**Currently playing ${song.name} ${emotes.music}**`);
// Else, play the track
const track = await client.player.play(message.member.voice.channel, args.join(" "));
message.channel.send(`**Currently playing ${track.name} ${emotes.music}**`);
const queue = client.player.getQueue(message.guild.id)
.on('end', () => {
message.channel.send('There is no more music in the queue!');
})
.on('trackChanged', (oldTrack, newTrack) => {
message.channel.send(`Now playing ${newTrack.name}...`);
})
.on('channelEmpty', () => {
message.channel.send('Stop playing, there is no more member in the voice channel...');
});
}
};