⚡ Add error message when the song can't be played
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@@ -16,6 +16,8 @@ exports.run = async (client, message, args) => {
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// Add the track to the queue
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// Add the track to the queue
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const result = await client.player.addToQueue(message.guild.id, args[0]);
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const result = await client.player.addToQueue(message.guild.id, args[0]);
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if(!result) return message.channel.send(`This song provider is not supported...`);
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if(result.type === 'playlist'){
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if(result.type === 'playlist'){
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message.channel.send(`${result.tracks.length} songs added to the queue ${emotes.music}`);
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message.channel.send(`${result.tracks.length} songs added to the queue ${emotes.music}`);
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} else {
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} else {
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@@ -25,7 +27,9 @@ exports.run = async (client, message, args) => {
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} else {
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} else {
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// Else, play the song
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// Else, play the song
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const result = await client.player.play(message.member.voice.channel, args.join(" "));
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const result = await client.player.play(message.member.voice.channel, args.join(" ")).catch(() => {});
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if(!result) return message.channel.send(`This song provider is not supported...`);
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if(result.type === 'playlist'){
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if(result.type === 'playlist'){
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message.channel.send(`${result.tracks.length} songs added to the queue ${emotes.music}\nCurrently playing ${result.tracks[0].name} !`);
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message.channel.send(`${result.tracks.length} songs added to the queue ${emotes.music}\nCurrently playing ${result.tracks[0].name} !`);
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} else {
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} else {
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