calling stop while looping now terminates the loop
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@@ -10,6 +10,7 @@ exports.run = async (client, message, args) => {
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if(!client.player.isPlaying(message.guild.id)) return message.channel.send(`No music playing on this server ${emotes.error}`);
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//Stop player
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client.player.setRepeatMode(message.guild.id, false);
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client.player.stop(message.guild.id);
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//Message
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