tailwind fucked up many things so its large small fix
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@@ -8,8 +8,8 @@ import { Canvas } from "@react-three/fiber";
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function SkeletonMesh() {
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const [eyeAngle, setEyeAAngle] = useState<Number[]>([
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THREE.MathUtils.degToRad(10),
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THREE.MathUtils.degToRad(100),
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THREE.MathUtils.degToRad(0),
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THREE.MathUtils.degToRad(0),
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THREE.MathUtils.degToRad(0),
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]);
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const mesh = useRef<Mesh>(null!);
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@@ -21,10 +21,10 @@ function SkeletonMesh() {
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window.addEventListener("mousemove", (event) => {
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setEyeAAngle([
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THREE.MathUtils.degToRad(
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((event.clientY - window.innerHeight) * 15) / 360 + 20
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((event.clientY - window.innerHeight) * 15) / 360 + 30
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),
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THREE.MathUtils.degToRad(
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((event.clientX - window.innerWidth) * 20 - 10) / 360
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((event.clientX - window.innerWidth) * 20 - 10) / 360 - 40
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),
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0,
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]);
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@@ -60,12 +60,12 @@ export default function Skeleton() {
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<Canvas
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className="h-100 w-100"
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camera={{
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position: [0, 0, 0],
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type: "perspective",
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position: [0, 0, 1],
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rotation: [0, 0, 0],
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}}
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>
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<ambientLight />
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<pointLight intensity={4} />
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<pointLight intensity={15} />
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<SkeletonMesh />
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</Canvas>
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);
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