This commit is contained in:
2020-12-12 16:58:15 +01:00
parent d024fe6a3e
commit fac6006da9
341 changed files with 60376 additions and 0 deletions

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node_modules/discord.js/src/sharding/Shard.js generated vendored Normal file
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'use strict';
const EventEmitter = require('events');
const path = require('path');
const { Error } = require('../errors');
const Util = require('../util/Util');
let childProcess = null;
let Worker = null;
/**
* A self-contained shard created by the {@link ShardingManager}. Each one has a {@link ChildProcess} that contains
* an instance of the bot and its {@link Client}. When its child process/worker exits for any reason, the shard will
* spawn a new one to replace it as necessary.
* @extends EventEmitter
*/
class Shard extends EventEmitter {
/**
* @param {ShardingManager} manager Manager that is creating this shard
* @param {number} id ID of this shard
*/
constructor(manager, id) {
super();
if (manager.mode === 'process') childProcess = require('child_process');
else if (manager.mode === 'worker') Worker = require('worker_threads').Worker;
/**
* Manager that created the shard
* @type {ShardingManager}
*/
this.manager = manager;
/**
* ID of the shard in the manager
* @type {number}
*/
this.id = id;
/**
* Arguments for the shard's process (only when {@link ShardingManager#mode} is `process`)
* @type {string[]}
*/
this.args = manager.shardArgs || [];
/**
* Arguments for the shard's process executable (only when {@link ShardingManager#mode} is `process`)
* @type {string[]}
*/
this.execArgv = manager.execArgv;
/**
* Environment variables for the shard's process, or workerData for the shard's worker
* @type {Object}
*/
this.env = Object.assign({}, process.env, {
SHARDING_MANAGER: true,
SHARDS: this.id,
SHARD_COUNT: this.manager.totalShards,
DISCORD_TOKEN: this.manager.token,
});
/**
* Whether the shard's {@link Client} is ready
* @type {boolean}
*/
this.ready = false;
/**
* Process of the shard (if {@link ShardingManager#mode} is `process`)
* @type {?ChildProcess}
*/
this.process = null;
/**
* Worker of the shard (if {@link ShardingManager#mode} is `worker`)
* @type {?Worker}
*/
this.worker = null;
/**
* Ongoing promises for calls to {@link Shard#eval}, mapped by the `script` they were called with
* @type {Map<string, Promise>}
* @private
*/
this._evals = new Map();
/**
* Ongoing promises for calls to {@link Shard#fetchClientValue}, mapped by the `prop` they were called with
* @type {Map<string, Promise>}
* @private
*/
this._fetches = new Map();
/**
* Listener function for the {@link ChildProcess}' `exit` event
* @type {Function}
* @private
*/
this._exitListener = this._handleExit.bind(this, undefined);
}
/**
* Forks a child process or creates a worker thread for the shard.
* <warn>You should not need to call this manually.</warn>
* @param {number} [spawnTimeout=30000] The amount in milliseconds to wait until the {@link Client} has become ready
* before resolving. (-1 or Infinity for no wait)
* @returns {Promise<ChildProcess>}
*/
async spawn(spawnTimeout = 30000) {
if (this.process) throw new Error('SHARDING_PROCESS_EXISTS', this.id);
if (this.worker) throw new Error('SHARDING_WORKER_EXISTS', this.id);
if (this.manager.mode === 'process') {
this.process = childProcess
.fork(path.resolve(this.manager.file), this.args, {
env: this.env,
execArgv: this.execArgv,
})
.on('message', this._handleMessage.bind(this))
.on('exit', this._exitListener);
} else if (this.manager.mode === 'worker') {
this.worker = new Worker(path.resolve(this.manager.file), { workerData: this.env })
.on('message', this._handleMessage.bind(this))
.on('exit', this._exitListener);
}
this._evals.clear();
this._fetches.clear();
/**
* Emitted upon the creation of the shard's child process/worker.
* @event Shard#spawn
* @param {ChildProcess|Worker} process Child process/worker that was created
*/
this.emit('spawn', this.process || this.worker);
if (spawnTimeout === -1 || spawnTimeout === Infinity) return this.process || this.worker;
await new Promise((resolve, reject) => {
const cleanup = () => {
clearTimeout(spawnTimeoutTimer);
this.off('ready', onReady);
this.off('disconnect', onDisconnect);
this.off('death', onDeath);
};
const onReady = () => {
cleanup();
resolve();
};
const onDisconnect = () => {
cleanup();
reject(new Error('SHARDING_READY_DISCONNECTED', this.id));
};
const onDeath = () => {
cleanup();
reject(new Error('SHARDING_READY_DIED', this.id));
};
const onTimeout = () => {
cleanup();
reject(new Error('SHARDING_READY_TIMEOUT', this.id));
};
const spawnTimeoutTimer = setTimeout(onTimeout, spawnTimeout);
this.once('ready', onReady);
this.once('disconnect', onDisconnect);
this.once('death', onDeath);
});
return this.process || this.worker;
}
/**
* Immediately kills the shard's process/worker and does not restart it.
*/
kill() {
if (this.process) {
this.process.removeListener('exit', this._exitListener);
this.process.kill();
} else {
this.worker.removeListener('exit', this._exitListener);
this.worker.terminate();
}
this._handleExit(false);
}
/**
* Kills and restarts the shard's process/worker.
* @param {number} [delay=500] How long to wait between killing the process/worker and restarting it (in milliseconds)
* @param {number} [spawnTimeout=30000] The amount in milliseconds to wait until the {@link Client} has become ready
* before resolving. (-1 or Infinity for no wait)
* @returns {Promise<ChildProcess>}
*/
async respawn(delay = 500, spawnTimeout) {
this.kill();
if (delay > 0) await Util.delayFor(delay);
return this.spawn(spawnTimeout);
}
/**
* Sends a message to the shard's process/worker.
* @param {*} message Message to send to the shard
* @returns {Promise<Shard>}
*/
send(message) {
return new Promise((resolve, reject) => {
if (this.process) {
this.process.send(message, err => {
if (err) reject(err);
else resolve(this);
});
} else {
this.worker.postMessage(message);
resolve(this);
}
});
}
/**
* Fetches a client property value of the shard.
* @param {string} prop Name of the client property to get, using periods for nesting
* @returns {Promise<*>}
* @example
* shard.fetchClientValue('guilds.cache.size')
* .then(count => console.log(`${count} guilds in shard ${shard.id}`))
* .catch(console.error);
*/
fetchClientValue(prop) {
// Shard is dead (maybe respawning), don't cache anything and error immediately
if (!this.process && !this.worker) return Promise.reject(new Error('SHARDING_NO_CHILD_EXISTS', this.id));
// Cached promise from previous call
if (this._fetches.has(prop)) return this._fetches.get(prop);
const promise = new Promise((resolve, reject) => {
const child = this.process || this.worker;
const listener = message => {
if (!message || message._fetchProp !== prop) return;
child.removeListener('message', listener);
this._fetches.delete(prop);
resolve(message._result);
};
child.on('message', listener);
this.send({ _fetchProp: prop }).catch(err => {
child.removeListener('message', listener);
this._fetches.delete(prop);
reject(err);
});
});
this._fetches.set(prop, promise);
return promise;
}
/**
* Evaluates a script or function on the shard, in the context of the {@link Client}.
* @param {string|Function} script JavaScript to run on the shard
* @returns {Promise<*>} Result of the script execution
*/
eval(script) {
// Shard is dead (maybe respawning), don't cache anything and error immediately
if (!this.process && !this.worker) return Promise.reject(new Error('SHARDING_NO_CHILD_EXISTS', this.id));
// Cached promise from previous call
if (this._evals.has(script)) return this._evals.get(script);
const promise = new Promise((resolve, reject) => {
const child = this.process || this.worker;
const listener = message => {
if (!message || message._eval !== script) return;
child.removeListener('message', listener);
this._evals.delete(script);
if (!message._error) resolve(message._result);
else reject(Util.makeError(message._error));
};
child.on('message', listener);
const _eval = typeof script === 'function' ? `(${script})(this)` : script;
this.send({ _eval }).catch(err => {
child.removeListener('message', listener);
this._evals.delete(script);
reject(err);
});
});
this._evals.set(script, promise);
return promise;
}
/**
* Handles a message received from the child process/worker.
* @param {*} message Message received
* @private
*/
_handleMessage(message) {
if (message) {
// Shard is ready
if (message._ready) {
this.ready = true;
/**
* Emitted upon the shard's {@link Client#ready} event.
* @event Shard#ready
*/
this.emit('ready');
return;
}
// Shard has disconnected
if (message._disconnect) {
this.ready = false;
/**
* Emitted upon the shard's {@link Client#disconnect} event.
* @event Shard#disconnect
*/
this.emit('disconnect');
return;
}
// Shard is attempting to reconnect
if (message._reconnecting) {
this.ready = false;
/**
* Emitted upon the shard's {@link Client#reconnecting} event.
* @event Shard#reconnecting
*/
this.emit('reconnecting');
return;
}
// Shard is requesting a property fetch
if (message._sFetchProp) {
const resp = { _sFetchProp: message._sFetchProp, _sFetchPropShard: message._sFetchPropShard };
this.manager.fetchClientValues(message._sFetchProp, message._sFetchPropShard).then(
results => this.send({ ...resp, _result: results }),
err => this.send({ ...resp, _error: Util.makePlainError(err) }),
);
return;
}
// Shard is requesting an eval broadcast
if (message._sEval) {
const resp = { _sEval: message._sEval, _sEvalShard: message._sEvalShard };
this.manager.broadcastEval(message._sEval, message._sEvalShard).then(
results => this.send({ ...resp, _result: results }),
err => this.send({ ...resp, _error: Util.makePlainError(err) }),
);
return;
}
// Shard is requesting a respawn of all shards
if (message._sRespawnAll) {
const { shardDelay, respawnDelay, spawnTimeout } = message._sRespawnAll;
this.manager.respawnAll(shardDelay, respawnDelay, spawnTimeout).catch(() => {
// Do nothing
});
return;
}
}
/**
* Emitted upon receiving a message from the child process/worker.
* @event Shard#message
* @param {*} message Message that was received
*/
this.emit('message', message);
}
/**
* Handles the shard's process/worker exiting.
* @param {boolean} [respawn=this.manager.respawn] Whether to spawn the shard again
* @private
*/
_handleExit(respawn = this.manager.respawn) {
/**
* Emitted upon the shard's child process/worker exiting.
* @event Shard#death
* @param {ChildProcess|Worker} process Child process/worker that exited
*/
this.emit('death', this.process || this.worker);
this.ready = false;
this.process = null;
this.worker = null;
this._evals.clear();
this._fetches.clear();
if (respawn) this.spawn().catch(err => this.emit('error', err));
}
}
module.exports = Shard;

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node_modules/discord.js/src/sharding/ShardClientUtil.js generated vendored Normal file
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'use strict';
const { Events } = require('../util/Constants');
const Util = require('../util/Util');
/**
* Helper class for sharded clients spawned as a child process/worker, such as from a {@link ShardingManager}.
* Utilises IPC to send and receive data to/from the master process and other shards.
*/
class ShardClientUtil {
/**
* @param {Client} client Client of the current shard
* @param {ShardingManagerMode} mode Mode the shard was spawned with
*/
constructor(client, mode) {
/**
* Client for the shard
* @type {Client}
*/
this.client = client;
/**
* Mode the shard was spawned with
* @type {ShardingManagerMode}
*/
this.mode = mode;
/**
* Message port for the master process (only when {@link ShardClientUtil#mode} is `worker`)
* @type {?MessagePort}
*/
this.parentPort = null;
if (mode === 'process') {
process.on('message', this._handleMessage.bind(this));
client.on('ready', () => {
process.send({ _ready: true });
});
client.on('disconnect', () => {
process.send({ _disconnect: true });
});
client.on('reconnecting', () => {
process.send({ _reconnecting: true });
});
} else if (mode === 'worker') {
this.parentPort = require('worker_threads').parentPort;
this.parentPort.on('message', this._handleMessage.bind(this));
client.on('ready', () => {
this.parentPort.postMessage({ _ready: true });
});
client.on('disconnect', () => {
this.parentPort.postMessage({ _disconnect: true });
});
client.on('reconnecting', () => {
this.parentPort.postMessage({ _reconnecting: true });
});
}
}
/**
* Array of shard IDs of this client
* @type {number[]}
* @readonly
*/
get ids() {
return this.client.options.shards;
}
/**
* Total number of shards
* @type {number}
* @readonly
*/
get count() {
return this.client.options.shardCount;
}
/**
* Sends a message to the master process.
* @param {*} message Message to send
* @returns {Promise<void>}
* @emits Shard#message
*/
send(message) {
return new Promise((resolve, reject) => {
if (this.mode === 'process') {
process.send(message, err => {
if (err) reject(err);
else resolve();
});
} else if (this.mode === 'worker') {
this.parentPort.postMessage(message);
resolve();
}
});
}
/**
* Fetches a client property value of each shard, or a given shard.
* @param {string} prop Name of the client property to get, using periods for nesting
* @param {number} [shard] Shard to fetch property from, all if undefined
* @returns {Promise<*>|Promise<Array<*>>}
* @example
* client.shard.fetchClientValues('guilds.cache.size')
* .then(results => console.log(`${results.reduce((prev, val) => prev + val, 0)} total guilds`))
* .catch(console.error);
* @see {@link ShardingManager#fetchClientValues}
*/
fetchClientValues(prop, shard) {
return new Promise((resolve, reject) => {
const parent = this.parentPort || process;
const listener = message => {
if (!message || message._sFetchProp !== prop || message._sFetchPropShard !== shard) return;
parent.removeListener('message', listener);
if (!message._error) resolve(message._result);
else reject(Util.makeError(message._error));
};
parent.on('message', listener);
this.send({ _sFetchProp: prop, _sFetchPropShard: shard }).catch(err => {
parent.removeListener('message', listener);
reject(err);
});
});
}
/**
* Evaluates a script or function on all shards, or a given shard, in the context of the {@link Client}s.
* @param {string|Function} script JavaScript to run on each shard
* @param {number} [shard] Shard to run script on, all if undefined
* @returns {Promise<*>|Promise<Array<*>>} Results of the script execution
* @example
* client.shard.broadcastEval('this.guilds.cache.size')
* .then(results => console.log(`${results.reduce((prev, val) => prev + val, 0)} total guilds`))
* .catch(console.error);
* @see {@link ShardingManager#broadcastEval}
*/
broadcastEval(script, shard) {
return new Promise((resolve, reject) => {
const parent = this.parentPort || process;
script = typeof script === 'function' ? `(${script})(this)` : script;
const listener = message => {
if (!message || message._sEval !== script || message._sEvalShard !== shard) return;
parent.removeListener('message', listener);
if (!message._error) resolve(message._result);
else reject(Util.makeError(message._error));
};
parent.on('message', listener);
this.send({ _sEval: script, _sEvalShard: shard }).catch(err => {
parent.removeListener('message', listener);
reject(err);
});
});
}
/**
* Requests a respawn of all shards.
* @param {number} [shardDelay=5000] How long to wait between shards (in milliseconds)
* @param {number} [respawnDelay=500] How long to wait between killing a shard's process/worker and restarting it
* (in milliseconds)
* @param {number} [spawnTimeout=30000] The amount in milliseconds to wait for a shard to become ready before
* continuing to another. (-1 or Infinity for no wait)
* @returns {Promise<void>} Resolves upon the message being sent
* @see {@link ShardingManager#respawnAll}
*/
respawnAll(shardDelay = 5000, respawnDelay = 500, spawnTimeout = 30000) {
return this.send({ _sRespawnAll: { shardDelay, respawnDelay, spawnTimeout } });
}
/**
* Handles an IPC message.
* @param {*} message Message received
* @private
*/
async _handleMessage(message) {
if (!message) return;
if (message._fetchProp) {
const props = message._fetchProp.split('.');
let value = this.client;
for (const prop of props) value = value[prop];
this._respond('fetchProp', { _fetchProp: message._fetchProp, _result: value });
} else if (message._eval) {
try {
this._respond('eval', { _eval: message._eval, _result: await this.client._eval(message._eval) });
} catch (err) {
this._respond('eval', { _eval: message._eval, _error: Util.makePlainError(err) });
}
}
}
/**
* Sends a message to the master process, emitting an error from the client upon failure.
* @param {string} type Type of response to send
* @param {*} message Message to send
* @private
*/
_respond(type, message) {
this.send(message).catch(err => {
err.message = `Error when sending ${type} response to master process: ${err.message}`;
/**
* Emitted when the client encounters an error.
* @event Client#error
* @param {Error} error The error encountered
*/
this.client.emit(Events.ERROR, err);
});
}
/**
* Creates/gets the singleton of this class.
* @param {Client} client The client to use
* @param {ShardingManagerMode} mode Mode the shard was spawned with
* @returns {ShardClientUtil}
*/
static singleton(client, mode) {
if (!this._singleton) {
this._singleton = new this(client, mode);
} else {
client.emit(
Events.WARN,
'Multiple clients created in child process/worker; only the first will handle sharding helpers.',
);
}
return this._singleton;
}
/**
* Get the shard ID for a given guild ID.
* @param {Snowflake} guildID Snowflake guild ID to get shard ID for
* @param {number} shardCount Number of shards
* @returns {number}
*/
static shardIDForGuildID(guildID, shardCount) {
const shard = Number(BigInt(guildID) >> 22n) % shardCount;
if (shard < 0) throw new Error('SHARDING_SHARD_MISCALCULATION', shard, guildID, shardCount);
return shard;
}
}
module.exports = ShardClientUtil;

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'use strict';
const EventEmitter = require('events');
const fs = require('fs');
const path = require('path');
const Shard = require('./Shard');
const { Error, TypeError, RangeError } = require('../errors');
const Collection = require('../util/Collection');
const Util = require('../util/Util');
/**
* This is a utility class that makes multi-process sharding of a bot an easy and painless experience.
* It works by spawning a self-contained {@link ChildProcess} or {@link Worker} for each individual shard, each
* containing its own instance of your bot's {@link Client}. They all have a line of communication with the master
* process, and there are several useful methods that utilise it in order to simplify tasks that are normally difficult
* with sharding. It can spawn a specific number of shards or the amount that Discord suggests for the bot, and takes a
* path to your main bot script to launch for each one.
* @extends {EventEmitter}
*/
class ShardingManager extends EventEmitter {
/**
* The mode to spawn shards with for a {@link ShardingManager}: either "process" to use child processes, or
* "worker" to use [Worker threads](https://nodejs.org/api/worker_threads.html).
* @typedef {Object} ShardingManagerMode
*/
/**
* @param {string} file Path to your shard script file
* @param {Object} [options] Options for the sharding manager
* @param {string|number} [options.totalShards='auto'] Number of total shards of all shard managers or "auto"
* @param {string|number[]} [options.shardList='auto'] List of shards to spawn or "auto"
* @param {ShardingManagerMode} [options.mode='process'] Which mode to use for shards
* @param {boolean} [options.respawn=true] Whether shards should automatically respawn upon exiting
* @param {string[]} [options.shardArgs=[]] Arguments to pass to the shard script when spawning
* (only available when using the `process` mode)
* @param {string[]} [options.execArgv=[]] Arguments to pass to the shard script executable when spawning
* (only available when using the `process` mode)
* @param {string} [options.token] Token to use for automatic shard count and passing to shards
*/
constructor(file, options = {}) {
super();
options = Util.mergeDefault(
{
totalShards: 'auto',
mode: 'process',
respawn: true,
shardArgs: [],
execArgv: [],
token: process.env.DISCORD_TOKEN,
},
options,
);
/**
* Path to the shard script file
* @type {string}
*/
this.file = file;
if (!file) throw new Error('CLIENT_INVALID_OPTION', 'File', 'specified.');
if (!path.isAbsolute(file)) this.file = path.resolve(process.cwd(), file);
const stats = fs.statSync(this.file);
if (!stats.isFile()) throw new Error('CLIENT_INVALID_OPTION', 'File', 'a file');
/**
* List of shards this sharding manager spawns
* @type {string|number[]}
*/
this.shardList = options.shardList || 'auto';
if (this.shardList !== 'auto') {
if (!Array.isArray(this.shardList)) {
throw new TypeError('CLIENT_INVALID_OPTION', 'shardList', 'an array.');
}
this.shardList = [...new Set(this.shardList)];
if (this.shardList.length < 1) throw new RangeError('CLIENT_INVALID_OPTION', 'shardList', 'at least 1 ID.');
if (
this.shardList.some(
shardID => typeof shardID !== 'number' || isNaN(shardID) || !Number.isInteger(shardID) || shardID < 0,
)
) {
throw new TypeError('CLIENT_INVALID_OPTION', 'shardList', 'an array of positive integers.');
}
}
/**
* Amount of shards that all sharding managers spawn in total
* @type {number}
*/
this.totalShards = options.totalShards || 'auto';
if (this.totalShards !== 'auto') {
if (typeof this.totalShards !== 'number' || isNaN(this.totalShards)) {
throw new TypeError('CLIENT_INVALID_OPTION', 'Amount of shards', 'a number.');
}
if (this.totalShards < 1) throw new RangeError('CLIENT_INVALID_OPTION', 'Amount of shards', 'at least 1.');
if (!Number.isInteger(this.totalShards)) {
throw new RangeError('CLIENT_INVALID_OPTION', 'Amount of shards', 'an integer.');
}
}
/**
* Mode for shards to spawn with
* @type {ShardingManagerMode}
*/
this.mode = options.mode;
if (this.mode !== 'process' && this.mode !== 'worker') {
throw new RangeError('CLIENT_INVALID_OPTION', 'Sharding mode', '"process" or "worker"');
}
/**
* Whether shards should automatically respawn upon exiting
* @type {boolean}
*/
this.respawn = options.respawn;
/**
* An array of arguments to pass to shards (only when {@link ShardingManager#mode} is `process`)
* @type {string[]}
*/
this.shardArgs = options.shardArgs;
/**
* An array of arguments to pass to the executable (only when {@link ShardingManager#mode} is `process`)
* @type {string[]}
*/
this.execArgv = options.execArgv;
/**
* Token to use for obtaining the automatic shard count, and passing to shards
* @type {?string}
*/
this.token = options.token ? options.token.replace(/^Bot\s*/i, '') : null;
/**
* A collection of shards that this manager has spawned
* @type {Collection<number, Shard>}
*/
this.shards = new Collection();
process.env.SHARDING_MANAGER = true;
process.env.SHARDING_MANAGER_MODE = this.mode;
process.env.DISCORD_TOKEN = this.token;
}
/**
* Creates a single shard.
* <warn>Using this method is usually not necessary if you use the spawn method.</warn>
* @param {number} [id=this.shards.size] ID of the shard to create
* <info>This is usually not necessary to manually specify.</info>
* @returns {Shard} Note that the created shard needs to be explicitly spawned using its spawn method.
*/
createShard(id = this.shards.size) {
const shard = new Shard(this, id);
this.shards.set(id, shard);
/**
* Emitted upon creating a shard.
* @event ShardingManager#shardCreate
* @param {Shard} shard Shard that was created
*/
this.emit('shardCreate', shard);
return shard;
}
/**
* Spawns multiple shards.
* @param {number|string} [amount=this.totalShards] Number of shards to spawn
* @param {number} [delay=5500] How long to wait in between spawning each shard (in milliseconds)
* @param {number} [spawnTimeout=30000] The amount in milliseconds to wait until the {@link Client} has become ready
* before resolving. (-1 or Infinity for no wait)
* @returns {Promise<Collection<number, Shard>>}
*/
async spawn(amount = this.totalShards, delay = 5500, spawnTimeout) {
// Obtain/verify the number of shards to spawn
if (amount === 'auto') {
amount = await Util.fetchRecommendedShards(this.token);
} else {
if (typeof amount !== 'number' || isNaN(amount)) {
throw new TypeError('CLIENT_INVALID_OPTION', 'Amount of shards', 'a number.');
}
if (amount < 1) throw new RangeError('CLIENT_INVALID_OPTION', 'Amount of shards', 'at least 1.');
if (!Number.isInteger(amount)) {
throw new TypeError('CLIENT_INVALID_OPTION', 'Amount of shards', 'an integer.');
}
}
// Make sure this many shards haven't already been spawned
if (this.shards.size >= amount) throw new Error('SHARDING_ALREADY_SPAWNED', this.shards.size);
if (this.shardList === 'auto' || this.totalShards === 'auto' || this.totalShards !== amount) {
this.shardList = [...Array(amount).keys()];
}
if (this.totalShards === 'auto' || this.totalShards !== amount) {
this.totalShards = amount;
}
if (this.shardList.some(shardID => shardID >= amount)) {
throw new RangeError(
'CLIENT_INVALID_OPTION',
'Amount of shards',
'bigger than the highest shardID in the shardList option.',
);
}
// Spawn the shards
for (const shardID of this.shardList) {
const promises = [];
const shard = this.createShard(shardID);
promises.push(shard.spawn(spawnTimeout));
if (delay > 0 && this.shards.size !== this.shardList.length) promises.push(Util.delayFor(delay));
await Promise.all(promises); // eslint-disable-line no-await-in-loop
}
return this.shards;
}
/**
* Sends a message to all shards.
* @param {*} message Message to be sent to the shards
* @returns {Promise<Shard[]>}
*/
broadcast(message) {
const promises = [];
for (const shard of this.shards.values()) promises.push(shard.send(message));
return Promise.all(promises);
}
/**
* Evaluates a script on all shards, or a given shard, in the context of the {@link Client}s.
* @param {string} script JavaScript to run on each shard
* @param {number} [shard] Shard to run on, all if undefined
* @returns {Promise<*>|Promise<Array<*>>} Results of the script execution
*/
broadcastEval(script, shard) {
return this._performOnShards('eval', [script], shard);
}
/**
* Fetches a client property value of each shard, or a given shard.
* @param {string} prop Name of the client property to get, using periods for nesting
* @param {number} [shard] Shard to fetch property from, all if undefined
* @returns {Promise<*>|Promise<Array<*>>}
* @example
* manager.fetchClientValues('guilds.cache.size')
* .then(results => console.log(`${results.reduce((prev, val) => prev + val, 0)} total guilds`))
* .catch(console.error);
*/
fetchClientValues(prop, shard) {
return this._performOnShards('fetchClientValue', [prop], shard);
}
/**
* Runs a method with given arguments on all shards, or a given shard.
* @param {string} method Method name to run on each shard
* @param {Array<*>} args Arguments to pass through to the method call
* @param {number} [shard] Shard to run on, all if undefined
* @returns {Promise<*>|Promise<Array<*>>} Results of the method execution
* @private
*/
_performOnShards(method, args, shard) {
if (this.shards.size === 0) return Promise.reject(new Error('SHARDING_NO_SHARDS'));
if (this.shards.size !== this.shardList.length) return Promise.reject(new Error('SHARDING_IN_PROCESS'));
if (typeof shard === 'number') {
if (this.shards.has(shard)) return this.shards.get(shard)[method](...args);
return Promise.reject(new Error('SHARDING_SHARD_NOT_FOUND', shard));
}
const promises = [];
for (const sh of this.shards.values()) promises.push(sh[method](...args));
return Promise.all(promises);
}
/**
* Kills all running shards and respawns them.
* @param {number} [shardDelay=5000] How long to wait between shards (in milliseconds)
* @param {number} [respawnDelay=500] How long to wait between killing a shard's process and restarting it
* (in milliseconds)
* @param {number} [spawnTimeout=30000] The amount in milliseconds to wait for a shard to become ready before
* continuing to another. (-1 or Infinity for no wait)
* @returns {Promise<Collection<string, Shard>>}
*/
async respawnAll(shardDelay = 5000, respawnDelay = 500, spawnTimeout) {
let s = 0;
for (const shard of this.shards.values()) {
const promises = [shard.respawn(respawnDelay, spawnTimeout)];
if (++s < this.shards.size && shardDelay > 0) promises.push(Util.delayFor(shardDelay));
await Promise.all(promises); // eslint-disable-line no-await-in-loop
}
return this.shards;
}
}
module.exports = ShardingManager;